Alcester Strip V10 for FSX by Clive Miller
This scenery is aligned with Horizon Generation X V2 VFR scenery and mesh and has not been tested with anything else. Please visit my web site for news and details of other projects: www.armchairflyers.com.

Adjacent to the village of Kings Coughton, half a mile north of Alcester, is long strip. It is clearly visible in Horizon VFR V2 and in Google Maps. The strip is divided by a narrow road leading to the Mill Industrial Park. A small group of houses also straddle the strip where the road crosses it. The length appears to be approaching 1000 yards so it is quite easy for light aircraft to land on the north or south stretches. At the time of writing, Google maps also displays a light aircraft parked next to the strip.

I found a snippet suggesting Guy Fawks hatched the gun powder plot at Kings Coughton however, I can find no mention of the airfield or any flying. If you know anything about this strip, please let me know and I will include it in the next update.

This work was inspired by Neil Birch's and Gerry Winskill’s earlier renditions.

I have used default libraries for many of the objects however, for the full experience, you will need to download and install the following sceneries and libraries:

ez_uk buildings_v3.bgl ezukbld1.zip Colin Green
ez_uk buildings_v2/bgl ezukbld1.zip Colin Green
ez_uk buildings_v1.bgl ezukbld1.zip Colin Green
fences jy library.bgl RAF Coningsby John Young - UK Mil
EGHH_Obj.bgl EGHH-Bournemouth Tony Adams
EGFF_Lib.bgl Cardiff (EGFF) Terry Shields
ron_ez_outdoorz.bgl ezoliv33.zip Packaged by Joe DeGregorio
lfoblb5.bgl ezoliv33.zip Packaged by Joe DeGregorio
ga hangers ss V3.bgl ezoliv33.zip Packaged by Joe DeGregorio
brush_n_bush.bgl ezoliv33.zip Packaged by Joe DeGregorio
tl_items.bgl ezoliv33.zip Packaged by Joe DeGregorio
ukvfrvegetation.bgl UKVFR Darren Vincent
add_lenshanger_3.bgl RWY12 Roth and Seev Kahn
ukvfranimals.bgl RWY12 Roth and Seev Kahn
add_dwag_hangers.bgl dwag_han.zip Dennis Waggoner
loney’s buildings.bgl lesobj1.zip John B. Loney
hs_demolib.bgl

Here’s hoping I haven’t missed any out. It’s so easy to get carried away placing all these interesting objects.

For completeness, some of the objects come from the following FSX default libraries:

autogen.bgl FSX default
animals.bgl FSX default
FSXP_Buildings.bgl FSX default
vehicles_aircraft.bgl FSX default
vehicles_land.bgl FSX default
airport_objects.bgl FSX default
buildings.bgl FSX default
fillerobjects.bgl FSX default
FSXP_People.bgl FSX default
FSXP_Vehicles.bgl FSX default
vegetation_fsxtm.bgl FSX default
fsxp_missionobjects.bgl FSX default

To install unpack the zip file to an empty folder. Copy 'Alcester Strip' to your FSX add on scenery folder and activate it via the scenery library settings in the normal way. That's it. After activation you will see Alcester listed as an airfield in the FSX airport list.

This work was inspired by Neil Birch's earlier rendition. Neil’s road traffic and sounds files from a_b.zip can be used to add even greater interest. The files for Alcester are:

cvxROADS-ALCESTER-1.BGL
cvxROADS-ALCESTER-2.BGL
cvxROADS-ALCESTER-3.BGL
sounds-alcester.BGL

You will also need to install the SOUND and EFFECT files from and nfsu.zip

This scenery is freeware. I designed it to be used by the flight simulation community. It is not for sale and may not be included in any products offered for sale. It relies on other peoples work. Please respect their independent notices. You may not include third party elements in any other work without express permission from the relevant authors.

As far as my work is concerned, you are welcome to enhance it or use it as a base for your own projects provided that you do not attempt to sell the derived work. I will be delighted to see new and improved versions of my work appear on the free download sights and welcome any dialogue.

I have used Flight1's excellent Instant Scenery for most of the object placement. I have also made much use of Jon Masterson's terrific Scenery Design Engine, the Microsoft SDK, and of course the indispensable Google Earth.

Things still on my task list for Alcester Strip:

1. Replace the hedges from ukvfrvegetation.bgl. The edges of the textures appear opaque from some angles. They are stored in ‘Alcester Trees and Hedges.bgl’.

2. Add a trigger point so that the fictional refuelling station can be used. It will also be necessary to move the static Cessna. Otherwise, those wanting to refuel would have to move their aircraft through it.

3. Check that the NDB works. I have never used a non directional beacon in MS flight simulators, preferring to look out of the window and navigate visually. I am too lazy or too eager to get on with other projects to find out how right now.

If anyone would like to complete these tasks, please feel free to do so. If you have suggestions for improvements that you would like to see in the model, please email me and I will aim to include them in a future update (no promises).

It remains for me to express my thanks to all those named above and all the others who contribute their work by making it available to the flight simulation community. Thank you for making affordable flight simulation so much more interesting.

I can be reached via email - clive@salessense.co.uk, www.armchairflyers.com.